POLESTAR: CHROMA HORIZONS
Frequencies of Color and Sound
A collaboration between sound artist Moritz Simon Geist (“Making Techno with Robots”) and ZEITGUISED/FYI Henriksson.
For Moritz and his robots, a car became the key part of the anolog x synthetic instrument. For ZEITGUISED, the car became the physical canvas to paint on with virtual light.
Acoustically, the sounds were recorded by analog and synthetic mediums such as robots, Arduino controlled machines, EMF recorders and the like.
Visually, the project is a bold exploration into a new space at the frontier between physical and virtual realm. Shot at the Hyperbowl in Munich, a large set of LED panels driven by the 3D real time platform Unreal Engine provided backdrop, lighting and environment for a minimalist scene of vibrant color-sound stimulation.
Worlds apart from a common realism approach in virtual sets, in which they are used as make-belief versions of existing physical spaces, ZEITGUISED is opening up the concept of what these spaces are: when one is physically present, it is the interaction between the physical bodies that is mediated directly via virtual space, and fed back into the senses. Because this happens in real time, physical space and virtual space become one. They are a new artistic playground to venture into exciting, unknown visual territory.
This piece is a glimpse into this territory, with a highly efficient visual economy, generating a maximum of visual impact with minimal means.
POLESTAR: CHROMA HORIZONS
Frequencies of Color and Sound
A collaboration between sound artist Moritz Simon Geist (“Making Techno with Robots”) and ZEITGUISED/FYI Henriksson.
For Moritz and his robots, a car became the key part of the anolog x synthetic instrument. For ZEITGUISED, the car became the physical canvas to paint on with virtual light.
Acoustically, the sounds were recorded by analog and synthetic mediums such as robots, Arduino controlled machines, EMF recorders and the like.
Visually, the project is a bold exploration into a new space at the frontier between physical and virtual realm. Shot at the Hyperbowl in Munich, a large set of LED panels driven by the 3D real time platform Unreal Engine provided backdrop, lighting and environment for a minimalist scene of vibrant color-sound stimulation.
Worlds apart from a common realism approach in virtual sets, in which they are used as make-belief versions of existing physical spaces, ZEITGUISED is opening up the concept of what these spaces are: when one is physically present, it is the interaction between the physical bodies that is mediated directly via virtual space, and fed back into the senses. Because this happens in real time, physical space and virtual space become one. They are a new artistic playground to venture into exciting, unknown visual territory.
This piece is a glimpse into this territory, with a highly efficient visual economy, generating a maximum of visual impact with minimal means.